April was the month the creator studio stopped being a wireframe. Nodes for dialogue, choices, and inventory checks now connect into routes you can preview in-browser.
We spent most of the month on editor ergonomics: inspector panels, asset slots, and soft-lock checks so a broken branch fails loudly before publish.
- Unity-style workspace layout (inspector / graph / resources)
- Character casting + basic stage preview
- Local project save while cloud sync is still cooking
Still rough around audio and publish — but a short demo series can already be authored end-to-end offline.